Model View Control Issue: Null Pointer Initialization Question

Posted by David Dimalanta on Game Development See other posts from Game Development or by David Dimalanta
Published on 2012-08-28T01:58:59Z Indexed on 2012/08/28 3:53 UTC
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Good morning again. This is David. Please, I need an urgent help regarding control model view where I making a code that uniquely separating into groups:

  1. An Activity Java Class to Display the Interface
  2. A View and Function Java Class for Drawing Cards and Display it on the Activity Class

The problem is that the result returns a Null Pointer Exception. I have initialize for the ID for Text View and Image View. Under this class "draw_deck.java". Please help me.

Here's my code for draw_deck.java:

package com.bodapps.inbetween.model;

import android.content.Context;
import android.view.View;
import android.widget.ImageView;
import android.widget.TextView;

import com.bodapps.inbetween.R;

public class draw_deck extends View
{

public TextView count_label;
public ImageView draw_card;
private int count;










public draw_deck(Context context) 
{
    super(context);
    // TODO Auto-generated constructor stub

            //I have initialized two widgets for ID. I still don't get it why I got forced closed by Null Pointer Exception thing.
    draw_card = (ImageView) findViewById(R.id.IV_Draw_Card);
    count_label = (TextView) findViewById(R.id.Text_View_Count_Card);
}












public void draw(int s, int c, String strSuit, String strValue, Pile pile, Context context)
{
    //super(context);

    //Just printing the card drawn from pile
    int suit, value = 1;
    draw_card = (ImageView) findViewById(R.id.IV_Draw_Card);
    count_label = (TextView) findViewById(R.id.Text_View_Count_Card);
    Card card;

    if(!pile.isEmpty()) //Setting it to IF statement displays the card one by one.
    {
        card = pile.drawFromPile();

        //Need to check first if card is null.
        if (card != null)
        {
            //draws an extra
            if (card != null)
            {  
                //Get suit of card to print out.
                suit = card.getSuit();
                switch (suit)
                {
                case CardInfo.DIAMOND:
                    strSuit = "DIAMOND";
                    s=0;
                    break;
                case CardInfo.HEART:
                    strSuit = "HEART";
                    s=1;
                    break;
                case CardInfo.SPADE:
                    strSuit = "SPADE";
                    s=2;
                    break;
                case CardInfo.CLUB:
                    strSuit = "CLUB";
                    s=3;
                    break;
                }

                //Get value of card to print out.
                value = card.getValue();
                switch (value)
                {
                case CardInfo.ACE:
                    strValue = "ACE";
                    c=0;
                    break;
                case CardInfo.TWO:
                    c=1;
                    break;
                case CardInfo.THREE:
                    strValue = "THREE";
                    c=2;
                    break;
                case CardInfo.FOUR:
                    strValue = "FOUR";
                    c=3;
                    break;
                case CardInfo.FIVE:
                    strValue = "FIVE";
                    c=4;
                    break;
                case CardInfo.SIX:
                    strValue = "SIX";
                    c=4;
                    break;
                case CardInfo.SEVEN:
                    strValue = "SEVEN";
                    c=4;
                    break;
                case CardInfo.EIGHT:
                    strValue = "EIGHT";
                    c=4;
                    break;
                case CardInfo.NINE:
                    strValue = "NINE";
                    c=4;
                    break;
                case CardInfo.TEN:
                    strValue = "TEN";
                    c=4;
                    break;
                case CardInfo.JACK:
                    strValue = "JACK";
                    c=4;
                    break;
                case CardInfo.QUEEN:
                    strValue = "QUEEN";
                    c=4;
                    break;
                case CardInfo.KING:
                    strValue = "KING";
                    c=4;
                    break;
                }

            }
        }
    }//

            //Below two lines of code, this is where issued the Null Pointer Exception.
    draw_card.setImageResource(deck[s][c]);
    count_label.setText(new StringBuilder(strValue).append(" of ").append(strSuit).append(String.valueOf(" " + count++)).toString());

}










//Choice of Suits in a Deck
    public Integer[][] deck = 
    {

        //Array Group 1 is [0][0] (No. of Cards: 4 - DIAMOND)
        {
            R.drawable.card_dummy_1,
            R.drawable.card_dummy_2,
            R.drawable.card_dummy_4,
            R.drawable.card_dummy_5,
            R.drawable.card_dummy_3
        },

        //Array Group 2 is [1][0] (No. of Cards: 4 - HEART)
        {
            R.drawable.card_dummy_1,
            R.drawable.card_dummy_2,
            R.drawable.card_dummy_4,
            R.drawable.card_dummy_5,
            R.drawable.card_dummy_3
        },

        //Array Group 3 is [2][0] (No. of Cards: 4 - SPADE)
        {
            R.drawable.card_dummy_1,
            R.drawable.card_dummy_2,
            R.drawable.card_dummy_4,
            R.drawable.card_dummy_5,
            R.drawable.card_dummy_3
        },

        //Array Group 4 is [3][0] (No. of Cards: 4 - CLUB)
        {
            R.drawable.card_dummy_1,
            R.drawable.card_dummy_2,
            R.drawable.card_dummy_4,
            R.drawable.card_dummy_5,
            R.drawable.card_dummy_3
        },

    };

}

And this one of the activity class, Player_Mode_2.java:

package com.bodapps.inbetween;

import java.util.Random;

import android.app.Activity;
import android.app.Dialog;
import android.content.Context;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.EditText;
import android.widget.ImageView;
import android.widget.TextView;
import android.widget.Toast;

import com.bodapps.inbetween.model.Card;
import com.bodapps.inbetween.model.Pile;
import com.bodapps.inbetween.model.draw_deck;

/*
 * 
 *      Public class for Two-Player mode.
 * 
 */

public class Player_Mode_2 extends Activity
{

//Image Views
private ImageView draw_card;
private ImageView player_1;
private ImageView player_2;
private ImageView icon;

//Buttons
private Button set_deck;

//Edit Texts
private EditText enter_no_of_decks;

//text Views
private TextView count_label;

//Integer Data Types
private int no_of_cards, count;
private int card_multiplier;

//Contexts
final Context context = this;

//Pile Model
public Pile pile;

//Card Model
public Card card;










//create View
@Override
public void onCreate(Bundle savedInstanceState)
{

    super.onCreate(savedInstanceState);
    setContentView(R.layout.play_2_player_mode);





    //-----[ Search for Views ]-----

    //Initialize for Image View
    draw_card = (ImageView) findViewById(R.id.IV_Draw_Card);
    player_1 = (ImageView) findViewById(R.id.IV_Player_1_Card);
    player_2 = (ImageView) findViewById(R.id.IV_Player_2_Card);

    //Initialize for Text view or Label
    count_label = (TextView) findViewById(R.id.Text_View_Count_Card);






    //-----[ Adding Values ]-----
    //Integer Values
    count = 0;
    no_of_cards = 0;





    //-----[ Adding Dialog ]-----
    //Initializing Dialog
    final Dialog deck_dialog = new Dialog(context);
    deck_dialog.setContentView(R.layout.dialog);
    deck_dialog.setTitle("Deck Dialog");





    //-----[ Initializing Views for Dialog's Contents ]-----

    //Initialize for Edit Text
    enter_no_of_decks = (EditText) deck_dialog.findViewById(R.id.Edit_Text_Set_Number_of_Decks);

    //Initialize for Button
    set_deck = (Button) deck_dialog.findViewById(R.id.Button_Deck);





    //-----[ Setting onClickListener() ]-----

    //Set Event Listener for Image view
    draw_card.setOnClickListener(new Draw_Card_Model());

    //Set Event Listener for Setting the Deck
    set_deck.setOnClickListener(new OnClickListener() 
    {

        public void onClick(View v) 
        {

            if(card_multiplier <= 8)
            {
                //Use "Integer.parseInt()" method to instantly convert from String to int value.
                card_multiplier = Integer.parseInt(enter_no_of_decks.getText().toString()); 

                //Shuffling cards...
                pile = new Pile(card_multiplier); //Multiply no. of decks

                //Dismiss or close the dialog.
                deck_dialog.dismiss();
            }
            else
            {
                Toast.makeText(getApplicationContext(), "Please choose a number from 1 to 8.", Toast.LENGTH_SHORT).show();
            }

        }

    });

    //Show dialog.
    deck_dialog.show();

}










//Shuffling the Array
public void Shuffle_Cards(Integer[][] Shuffle_Deck)
{

    Random random = new Random();

    for(int i = Shuffle_Deck[no_of_cards].length - 1; i >=0; i--)
    {
        int Index = random.nextInt(i + 1);


        //Simple Swapping
        Integer swap = Shuffle_Deck[card_multiplier-1][Index];
        Shuffle_Deck[card_multiplier-1][Index] = Shuffle_Deck[card_multiplier-1][i];
        Shuffle_Deck[card_multiplier-1][i] = swap;
    }

}










//Private Class for Random Card Draw
private class Draw_Card_Model implements OnClickListener
{

    public void onClick(View v)
    { 

        //Just printing the card drawn from pile
        int suit = 0, value = 0;
        String strSuit = "", strValue = "";

        draw_deck draw = new draw_deck(context); //This line is where issued the Null Pointer Exception.


        if (count == card_multiplier*52)
        {
            // A message shows up when all cards are draw out.
            Toast.makeText(getApplicationContext(), "All cards have been used up.", Toast.LENGTH_SHORT).show();
            draw_card.setEnabled(false);
        }
        else
        {
            draw.draw(suit, value, strSuit, strValue, pile, context);

            count_label.setText(count); //This is where I got force closed error, although "int count" have initialized the number. This was supposed to accept in the setText() method.
            count++;
        }

    }

}

}

Take note that the issues on Null Pointer Exception is the Image View and the Edit Text. I got to test it. Thanks. If you have any info about my question, let me know it frankly.

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