What is causing my HTTP server to fail with "exit status -1073741819"?
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Keeblebrox
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Published on 2012-08-23T20:58:30Z
Indexed on
2012/08/28
15:39 UTC
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As an exercise I created a small HTTP server that generates random game mechanics, similar to this one. I wrote it on a Windows 7 (32-bit) system and it works flawlessly. However, when I run it on my home machine, Windows 7 (64-bit), it always fails with the same message: exit status -1073741819
. I haven't managed to find anything on the web which references that status code, so I don't know how important it is.
Here's code for the server, with redundancy abridged:
package main
import (
"fmt"
"math/rand"
"time"
"net/http"
"html/template"
)
// Info about a game mechanic
type MechanicInfo struct { Name, Desc string }
// Print a mechanic as a string
func (m MechanicInfo) String() string {
return fmt.Sprintf("%s: %s", m.Name, m.Desc)
}
// A possible game mechanic
var (
UnkillableObjects = &MechanicInfo{"Avoiding Unkillable Objects",
"There are objects that the player cannot touch. These are different from normal enemies because they cannot be destroyed or moved."}
//...
Race = &MechanicInfo{"Race",
"The player must reach a place before the opponent does. Like \"Timed\" except the enemy as a \"timer\" can be slowed down by the player's actions, or there may be multiple enemies being raced against."}
)
// Slice containing all game mechanics
var GameMechanics []*MechanicInfo
// Pseudorandom number generator
var prng *rand.Rand
// Get a random mechanic
func RandMechanic() *MechanicInfo {
i := prng.Intn(len(GameMechanics))
return GameMechanics[i]
}
// Initialize the package
func init() {
prng = rand.New(rand.NewSource(time.Now().Unix()))
GameMechanics = make([]*MechanicInfo, 34)
GameMechanics[0] = UnkillableObjects
//...
GameMechanics[33] = Race
}
// serving
var index = template.Must(template.ParseFiles(
"templates/_base.html",
"templates/index.html",
))
func randMechHandler(w http.ResponseWriter, req *http.Request) {
mechanics := [3]*MechanicInfo{RandMechanic(), RandMechanic(), RandMechanic()}
if err := index.Execute(w, mechanics); err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
}
}
func main() {
http.HandleFunc("/", randMechHandler)
if err := http.ListenAndServe(":80", nil); err != nil {
panic(err)
}
}
In addition, the unabridged code, the _base.html template, and the index.html template.
What could be causing this issue? Is there a process for debugging a cryptic exit status like this?
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