2D animations frames vs 3D animation for small indie project: timing considerations

Posted by mm24 on Game Development See other posts from Game Development or by mm24
Published on 2012-09-03T16:17:18Z Indexed on 2012/09/03 21:49 UTC
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pretty lame question but was wondering..

I am developing a 2D game using Cocos2D for iOS. The art work till now is all 2D (is a shooter game) but some of the characters would benefit of complex animations (eg. 20 frames). I feel a bit stupid because I came across only now that there is the chance to do 3D to 2D frames exporting and then to use them in Cocos2D.

The thing that put me off on 3D gaming at first was that it takes more than one person in a team to do so properly (Illustrator, 3D modeller, 3D animator and programmer). Now I feel a bit stupid because having a 3D model I could do and modify the poses whenever I wanted (I should ask to the 3D animator which I guess would be time expensive).

Instead now is me and two illustrators (as I require many frames per character).

Is my impression that it would have been much longer right or not? Are there any other project management considerations that can be done on this?

Sorry if for some this might be trivial but is my first "indie game developer experience".

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