Browser-based MMOs (WebGL, WebSocket)
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Alon Gubkin
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Published on 2010-12-15T21:10:13Z
Indexed on
2012/09/03
3:49 UTC
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Do you think it is technically possible to write a fully-fledged 3D MMO client with Browser JavaScript - WebGL for graphics, and WebSocket for Networking?
- Do you think future MMOs (and games generally) will wrriten with WebGL?
- Does today's JavaScript performance allow this?
- Let's say your development team was you as a developer, and another model creator (artist). Would you use a library like SceneJS for the game, or write straight WebGL? If you would use a library, but not SceneJS, please specify which.
UPDATE (September 2012): RuneScape, which is a very popular 3D browser-based MMORPG that used Java Applets so far has announced that it will use HTML5 for their client (source).
Java (left) and HTML5 (right)
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