Using bone joints
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by
raser
on Game Development
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Published on 2012-08-03T18:57:06Z
Indexed on
2012/09/03
15:52 UTC
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3d
I am trying to save bone joints to a file, and am using this format. I was wondering if anyone could clear up a few questions I have
- why do I need to provide rotation data for the bone, if I already gave it the location?
- How do I calculate the rotation of each axis if I have the relative location from the parent joint?
** EDIT **
After doing some more digging, I think that it has something to do with quaternions, so, could someone point me to a good resource on using quaternions for bone joints?
** EDIT AGAIN **
I think I've solved it, but I don't understand how it works. I can't seem to find any google results explaining it. I'd appreciate if anyone could send resources explaining it to me.
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