What forms of non-interactive RPG battle systems exist?
Posted
by
Landstander
on Game Development
See other posts from Game Development
or by Landstander
Published on 2012-09-04T19:21:21Z
Indexed on
2012/09/04
21:51 UTC
Read the original article
Hit count: 253
I am interested in systems that allow players to develop a battle plan or setup strategy for the party or characters prior to entering battle. During the battle the player either cannot input commands or can choose not to.
Rule Based
In this system the player can setup a list of rules in the form of [Condition -> Action] that are then ordered by priority.
- Gambits in Final Fantasy XII
- Tactics in Dragon Age Origin & II
© Game Development or respective owner