What forms of non-interactive RPG battle systems exist?

Posted by Landstander on Game Development See other posts from Game Development or by Landstander
Published on 2012-09-04T19:21:21Z Indexed on 2012/09/04 21:51 UTC
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I am interested in systems that allow players to develop a battle plan or setup strategy for the party or characters prior to entering battle. During the battle the player either cannot input commands or can choose not to.

Rule Based
In this system the player can setup a list of rules in the form of [Condition -> Action] that are then ordered by priority.

  • Gambits in Final Fantasy XII
  • Tactics in Dragon Age Origin & II

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