Can i add friction in air?

Posted by Diken on Game Development See other posts from Game Development or by Diken
Published on 2012-09-05T06:16:48Z Indexed on 2012/09/05 15:52 UTC
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I have issue regarding speed in air. When i jump and move simultaneously that time speed of player increase.For jump i am using impuls and for movement i am using force.I want to slow speed when player is in air.

Thanks in advance


Following is my update method ih HUDLayer

-(void)update:(ccTime)dt :(b2Body *)ballBody :(CCSprite *)player1 :(b2World *)world
{

    if (moveRight.active==YES) 
    {   
            ballBody->SetActive(true);
        b2Vec2 locationworld=b2Vec2(maxSpeed,0);
        double mass=ballBody->GetMass();
        ballBody->ApplyForce(mass*locationworld, ballBody->GetWorldCenter());
      //  ballBody->SetLinearDamping(1.2f);
    }
    else if(moveLeft.active==YES)
    {
            ballBody->SetActive(true);
        b2Vec2 locationworld=b2Vec2(-10,0);
        double mass=ballBody->GetMass();
        ballBody->ApplyForce(mass*locationworld, ballBody->GetWorldCenter());
    //    ballBody->SetLinearDamping(1.2f);

    }

} Following is jump

-(void)jump:(b2Body*)ballBody:(ccTime)dt:(BOOL)touch
{
    if (touch) 
    {

        if (jumpSprte.active==YES) 
        {
            ballBody->SetActive(true);
            b2Vec2 locationWorld;
        //locationWorld=b2Vec2(0.0f,98.0f);
            locationWorld=b2Vec2(0,32);
//        double mass=ballBody->GetMass();
            ballBody->ApplyLinearImpulse(locationWorld, ballBody->GetWorldCenter());
      //  ballBody->ApplyForce(mass*locationWorld, ballBody->GetWorldCenter());
            ballBody->SetLinearDamping(1.2f);

        }
    }
}

So where i apply logic??

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