Why does my health bar disappear whenever my character takes amage?
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by
iQue
on Game Development
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Published on 2012-09-05T14:01:56Z
Indexed on
2012/09/05
15:52 UTC
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Hit count: 276
Im making health bar for my game that looks like this:
public void healthBar(Canvas canvas)
{
float healthScale = happy.getHP() / happy.getMaxHP();
Rect rect = new Rect(20, 20,(120 * (int)healthScale), 40);
Paint paint = new Paint();
paint.setColor(Color.RED);
canvas.drawRect(20, 20, 220 * healthScale, 40, paint)
}
this is called every time my game renders. When the game starts it's where I want it, but as soon as my character (happy) takes any damage, it dissapears. And I know that his hp only gets subtracted by 5 every time he gets hit. So this should not happen?
example:
@Startup: happy.getHP() == 100, happy.getMaxHP == 100.
when damaged HP -=5, -> happy.getHP() == 95 -> healthscale == 0,95 -> 220 * 0,95 == new width for Rect(?)
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