How can I easily create cloud texture maps?
Posted
by
EdwardTeach
on Game Development
See other posts from Game Development
or by EdwardTeach
Published on 2012-09-08T16:47:08Z
Indexed on
2012/09/08
21:49 UTC
Read the original article
Hit count: 304
graphics
|procedural-generation
I am making 3d planets in my game; these will be viewed as "globes". Some of them will need cloud layers. I looked at various Blender tutorials for creating "earth", and for their cloud layers they use earth cloud maps from NASA.
However I will be creating a fictional universe with many procedurally-generated planets. So I would like to use many variations.
I'm hoping there's a way to procedurally generate cloud maps such as the NASA link. I will also need to create gas giants, so I will also need other kinds of cloud texture maps.
If that is too difficult, I could fall back to creating several variations of cloud maps. For example, 3 for earth-like, 3 for gas giants, etc.
So how do I statically create or programmatically generate such cloud maps?
© Game Development or respective owner