How can I easily create cloud texture maps?
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EdwardTeach
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Published on 2012-09-08T16:47:08Z
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2012/09/08
21:49 UTC
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graphics
|procedural-generation
I am making 3d planets in my game; these will be viewed as "globes". Some of them will need cloud layers. I looked at various Blender tutorials for creating "earth", and for their cloud layers they use earth cloud maps from NASA.
However I will be creating a fictional universe with many procedurally-generated planets. So I would like to use many variations.
I'm hoping there's a way to procedurally generate cloud maps such as the NASA link. I will also need to create gas giants, so I will also need other kinds of cloud texture maps.
If that is too difficult, I could fall back to creating several variations of cloud maps. For example, 3 for earth-like, 3 for gas giants, etc.
So how do I statically create or programmatically generate such cloud maps?
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