How do you pack resources in a game when you have too many of them?
Posted
by
ThePlan
on Game Development
See other posts from Game Development
or by ThePlan
Published on 2012-09-10T16:08:09Z
Indexed on
2012/09/10
21:50 UTC
Read the original article
Hit count: 280
I've recently made a basic space invaders clone in C++ using the Allegro 5 framework. It took me a long time, but after I finished, I realized I had about 10 sprites, and 13MB worth of DLLs (Some of the people didn't even have the mingW dlls) which were making people who played the game very confused.
How can I "pack" all my resources in a way that I can easily add-remove data to my game, and to reduce the size taken by the resource, basically placing them in 1 spot? I'm using codeblocks.
© Game Development or respective owner