Sprite Animation using cocos2dx 2.0.2
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by
Lalit Chattar
on Game Development
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Published on 2012-09-11T06:37:51Z
Indexed on
2012/09/11
9:51 UTC
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I am new in game development and learning coco2dx framework. I am trying to implement sprite animation using coco2dx. i tried many demo they all are same. But when i tried i got access violation error in my code.
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("AnimBear.plist");
CCSpriteBatchNode *spreetsheet = CCSpriteBatchNode::create("AnimBear.png");
this->addChild(spreetsheet);
CCArray *bearArray = new CCArray();
for(int i = 1; i <= 8; i++)
{
char name[32] = {0};
sprintf(name, "bear%d.png",i);
bearArray->addObject(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(name));
}
CCAnimation *walkAnim = CCAnimation::animationWithSpriteFrames(bearArray, 0.1f);
CCSize size = CCDirector::sharedDirector()->getWinSize();
CCSprite *bear = CCSprite::spriteWithSpriteFrameName("bear1.png");
bear->setPosition(ccp(size.width/2, size.height/2));
CCAction *walkAction = CCRepeatForever::actionWithAction(CCAnimate::actionWithAnimation(walkAnim));
bear->runAction(walkAction);
spreetsheet->addChild(bear);
error is coming in first line while we passing plist refrence. Plese help me. I a using Visual Basic 2010 and put both files in Resource folder (png and plist).
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