Speed, delta time and movement
        Posted  
        
            by 
                munchor
            
        on Game Development
        
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        Published on 2012-09-11T23:13:29Z
        Indexed on 
            2012/09/12
            3:49 UTC
        
        
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player.vx = scroll_speed * dt
/* Update positions */
player.x += player.vx
player.y += player.vy
I have a delta time in miliseconds, and I was wondering how I can use it properly. I tried the above, but that makes the player go fast when the computer is fast, and the player go slow when the computer is slow. The same thing happens with jumping. The player can jump really high when the computer is faster.
This is sort of unfair, I think, because.
Should I be doing this someway else? Thanks.
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