To canvas, or not to canvas, when building browser-based games?
Posted
by
Letharion
on Game Development
See other posts from Game Development
or by Letharion
Published on 2012-01-27T22:50:44Z
Indexed on
2012/09/12
15:52 UTC
Read the original article
Hit count: 235
JavaScript
|html5
Background: I have extensive development background, but the last time I coded a game was many years ago. My Javascript skills are quite limited, and I intend to improve them by building a simple game — Tetris, Pac-man, or something of that complexity level.
Question: It seems to me that a fundamental choice I need to make is whether I should render on a <canvas>
element or not.
With a canvas, I have basic tools for rendering points, lines, and more complex things on top of that. Presumably there are, or will be, also various frameworks to help with this.
Without a canvas, I could keep my objects in the DOM-tree, like a regular webpage, only quite complex, with many overlapping elements.
Is one approach better than the other? Are they mutually exclusive? How do I know which to pick?
© Game Development or respective owner