Enemy collision detection with movie clips

Posted by user18080 on Game Development See other posts from Game Development or by user18080
Published on 2012-07-16T23:32:51Z Indexed on 2012/09/15 9:51 UTC
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I have created multiple movieclips with animations within them. It is an obstacle avoidance game and I cannot seem to be able to get my enemies to contact my playableCharacter. The enemies I have created are each embedded on certain levels of my game. I have created an array, enemiesArray to have each of my enemies placed within it. Here is the code for that:

//step 1: make sure array exists
if(enemiesArray!=null && enemiesArray.length!=0)
{
    //step 2: check all enemies against villain
    for(var i:int = 0;i < enemiesArray.length; i++)
    {
        //step 3: check for collision
        if(villain.hitTestObject(enemiesArray[i]))
        {
            //step 4: do stuff
            trace("HIT!");
            removeChild(enemiesArray[i]);
            enemiesArray.splice(i,1);

            removeChild(villain);
            villain = null;
        }
    }   
}

What I am unsure of is whether or not my enemiesArray is actually holding the movieclips I have suggested. If it was, this code would be tracing back a "HIT" for every time I ran into an enemy and would kill my character. It is not doing that however.

I am thinking I have to push my movieclips into my array but I don't know how to do that or where for that matter.

Any and all help would be much appreciated.

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