Enemy collision detection with movie clips
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user18080
on Game Development
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Published on 2012-07-16T23:32:51Z
Indexed on
2012/09/15
9:51 UTC
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Hit count: 203
actionscript-3
I have created multiple movieclips with animations within them. It is an obstacle avoidance game and I cannot seem to be able to get my enemies to contact my playableCharacter
. The enemies I have created are each embedded on certain levels of my game. I have created an array, enemiesArray
to have each of my enemies placed within it. Here is the code for that:
//step 1: make sure array exists
if(enemiesArray!=null && enemiesArray.length!=0)
{
//step 2: check all enemies against villain
for(var i:int = 0;i < enemiesArray.length; i++)
{
//step 3: check for collision
if(villain.hitTestObject(enemiesArray[i]))
{
//step 4: do stuff
trace("HIT!");
removeChild(enemiesArray[i]);
enemiesArray.splice(i,1);
removeChild(villain);
villain = null;
}
}
}
What I am unsure of is whether or not my enemiesArray
is actually holding the movieclips I have suggested. If it was, this code would be tracing back a "HIT" for every time I ran into an enemy and would kill my character. It is not doing that however.
I am thinking I have to push my movieclips into my array but I don't know how to do that or where for that matter.
Any and all help would be much appreciated.
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