How do I create a third Person View using DXUTCamera in DX10?

Posted by David on Game Development See other posts from Game Development or by David
Published on 2012-08-18T16:42:05Z Indexed on 2012/09/18 15:55 UTC
Read the original article Hit count: 291

Filed under:
|

I am creating a 3d flying game and using DXUTCamera for my view.

I can get the camera to take on the characters position, But I would like to view my character in the 3rd person.

Here is my code for first person view:

    //Put the camera on the object.                     

    D3DXVECTOR3 viewerPos;
    D3DXVECTOR3 lookAtThis;
    D3DXVECTOR3 up         ( 5.0f, 1.0f, 0.0f );
    D3DXVECTOR3 newUp;
    D3DXMATRIX matView;

    //Set the viewer's position to the position of the thing.

    viewerPos.x = character->x;   viewerPos.y = character->y;
    viewerPos.z = character->z;


    // Create a new vector for the direction for the viewer to look

    character->setUpWorldMatrix();
    D3DXVECTOR3 newDir, lookAtPoint;
    D3DXVec3TransformCoord(&newDir, &character->initVecDir,
                                  &character->matAllRotations);

    // set lookatpoint

    D3DXVec3Normalize(&lookAtPoint, &newDir);
    lookAtPoint.x += viewerPos.x;
    lookAtPoint.y += viewerPos.y;
    lookAtPoint.z += viewerPos.z;

    g_Camera.SetViewParams(&viewerPos, &lookAtPoint);

So does anyone have an ideas how I can move the camera to the third person view? preferably timed so there is a smooth action in the camera movement. (I'm hoping I can just edit this code instead of bringing in another camera class)

© Game Development or respective owner

Related posts about c++

Related posts about directx10