Keeping the camera from going through walls in a first person game in Unity?
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Timothy Williams
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Published on 2012-05-01T19:49:00Z
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2012/09/19
15:55 UTC
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I'm using a modified version of the standard Unity First Person Controller. At the moment when I stand near walls, the camera clips through and lets me see through the wall. I know about camera occlusion and have implemented it in 3rd person games, but I have no clue how I'd accomplish this in a first person game, since the camera doesn't move from the player at all.
How do other people accomplish this?
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