Mesa library vs Hardware accelerated OpenGL for my executable - it's just a linking problem?

Posted by user827992 on Game Development See other posts from Game Development or by user827992
Published on 2012-08-13T18:34:58Z Indexed on 2012/09/21 15:54 UTC
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Supposing that i have my program that is targeting a specific OpenGL version, let's say the 3.0, now i want to produce an executable that will support the software rendering with Mesa and another executable that will support the Hardware accelerated context, i can use the same source code for both without expecting any issues ?

In another words, the instrunctions in this libraries are the same for my linking purpose ?

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