Making body(box2d) a spite(andengine) in android

Posted by Kadir on Game Development See other posts from Game Development or by Kadir
Published on 2012-04-24T10:55:36Z Indexed on 2012/09/23 15:50 UTC
Read the original article Hit count: 294

Filed under:
|
|

I can't make body(box2d) a spite(andengine) and at the same time i wanna apply MoveModifier to sprite which is body.if i can make just body,it works namely the srites can collide.if i can apply just MoveModifier to sprites,the sprites can move where i want.but i wanna make body(they can collide) and apply MoveModifier(they can move where i want) at the same time.How can i do? this my code just run MoveModifier not as body at the same time.

    circles[i] = new Sprite(startX, startY, textRegCircle[i]);
    body[i] = PhysicsFactory.createCircleBody(physicsWorld, circles[i], BodyType.DynamicBody, FIXTURE_DEF);
    physicsWorld.registerPhysicsConnector(new PhysicsConnector(circles[i], body[i], true, true));
    circles[i].registerEntityModifier(
            (IEntityModifier) new SequenceEntityModifier (
                        new MoveModifier(10.0f, circles[i].getX(),  circles[i].getX(), 
                                circles[i].getY(),CAMERA_HEIGHT+64.0f)));
    scene.getLastChild().attachChild(circles[i]);
    scene.registerUpdateHandler(physicsWorld);

© Game Development or respective owner

Related posts about android

Related posts about box2d