Making body(box2d) a spite(andengine) in android
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by
Kadir
on Game Development
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Published on 2012-04-24T10:55:36Z
Indexed on
2012/09/23
15:50 UTC
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I can't make body(box2d) a spite(andengine) and at the same time i wanna apply MoveModifier to sprite which is body.if i can make just body,it works namely the srites can collide.if i can apply just MoveModifier to sprites,the sprites can move where i want.but i wanna make body(they can collide) and apply MoveModifier(they can move where i want) at the same time.How can i do? this my code just run MoveModifier not as body at the same time.
circles[i] = new Sprite(startX, startY, textRegCircle[i]);
body[i] = PhysicsFactory.createCircleBody(physicsWorld, circles[i], BodyType.DynamicBody, FIXTURE_DEF);
physicsWorld.registerPhysicsConnector(new PhysicsConnector(circles[i], body[i], true, true));
circles[i].registerEntityModifier(
(IEntityModifier) new SequenceEntityModifier (
new MoveModifier(10.0f, circles[i].getX(), circles[i].getX(),
circles[i].getY(),CAMERA_HEIGHT+64.0f)));
scene.getLastChild().attachChild(circles[i]);
scene.registerUpdateHandler(physicsWorld);
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