Three.js: texture to datatexture
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Alessandro Pezzato
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Published on 2012-09-25T15:35:31Z
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2012/09/25
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JavaScript
|three.js
I'm trying to implement a delayed webcam viewer in javascript, using Three.js for WebGL capabilities.
I need to store frames grabbed from webcam, so they can be shown after some time (some milliseconds to some seconds). I'm able to do this without Three.js, using canvas
and getImageData()
. You can find an example on jsfidle.
I'm trying to find a way to do this without canvas, but using Three.js Texture
or DataTexture
object. Here an example of what I'm trying. The problem is that I cannot find how to copy the image from a Texture
(image
is of type HTMLVideoElement
) to another.
In rotateFrames()
function the older frame should be lost and newer should replace, like in a FIFO. But the line
frames[i].image = frames[i + 1].image;
is just copying the reference, not the texture data. I guess DataTexture
should do this, but I'm not able to get a DataTexture
out of a Texture
or HTMLVideoElement
.
Any idea?
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