Is there any way for ME to improve routing to an overseas server?
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Simon Hartcher
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Published on 2012-09-26T02:15:40Z
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2012/09/26
3:40 UTC
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routing
I am trying to make a connection to a gaming server in Asia from Australia, but my ISP routes my connection through the US.
Tracing route to worldoftanks-sea.com [116.51.25.54]over a maximum of 30 hops:
1 <1 ms <1 ms <1 ms 192.168.1.1
2 34 ms 42 ms 45 ms 10.20.21.123
3 40 ms 40 ms 43 ms 202.7.173.145
4 51 ms 42 ms 36 ms syd-sot-ken-crt1-ge-6-0-0.tpgi.com.au [202.7.171.121]
5 175 ms 200 ms 195 ms ge5-0-5d0.cir1.seattle7-wa.us.xo.net [216.156.100.37]
6 212 ms 228 ms 229 ms vb2002.rar3.sanjose-ca.us.xo.net [207.88.13.150]
7 205 ms 204 ms 206 ms 207.88.14.226.ptr.us.xo.net [207.88.14.226]
8 207 ms 215 ms 220 ms xe-0.equinix.snjsca04.us.bb.gin.ntt.net [206.223.116.12]
9 198 ms 201 ms 199 ms ae-7.r20.snjsca04.us.bb.gin.ntt.net [129.250.5.52]
10 396 ms 391 ms 395 ms as-6.r20.sngpsi02.sg.bb.gin.ntt.net [129.250.3.89]
11 383 ms 384 ms 383 ms ae-3.r02.sngpsi02.sg.bb.gin.ntt.net [129.250.4.178]
12 364 ms 381 ms 359 ms wotsg1-slave-54.worldoftanks.sg [116.51.25.54]
Trace complete.
Since I think it will be unlikely that my ISP will do anything, are there any ways to improve my routing to the server without them having to intervene?
NB. The game runs predominately over UDP, so I believe most low ping services are out of the question, as they rely on TCP traffic.
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