Problems with Level Architect, Citrus Engine, Flash
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by
Idan
on Game Development
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Published on 2012-09-26T17:03:17Z
Indexed on
2012/09/26
21:50 UTC
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flash
I am using the Citrus Engine to make a Flash game, and the Level Architect doesn't work well for me.
Firstly, when I first launch it and open my project and my level, nothing is shown, no assets and not anything I have previously done with my level.
To fix it, I open another project. The other project works fine, meaning I can see the assets and the level. Then I go back to the actual project I am working on, and the problem is fixed, only it does not fix the second problem:
I can't add my own assests. I follow the manual and add tags like this:
[Property(value="0")]
But it doesn't change a thing in the level architect window (even after I close and reopen it). Any ideas? Thanks!
Here's the code of the class I want to be shown in the Level Architect:
package {
import com.citrusengine.objects.PhysicsObject;
import com.citrusengine.objects.platformer.Sensor;
import flash.utils.clearTimeout;
import flash.utils.setTimeout;
/**
* @author Aymeric
*/
public class Teleporter extends Sensor {
[Property(value="0")]
public var endX:Number=0;
[Property(value="0")]
public var endY:Number=0;
public var object:PhysicsObject;
[Property(value="0")]
public var time:Number = 0;
public var needToTeleport:Boolean = false;
protected var _teleporting:Boolean = false;
private var _teleportTimeoutID:uint;
public function Teleporter(name:String, params:Object = null) {
super(name, params);
}
override public function destroy():void {
clearTimeout(_teleportTimeoutID);
super.destroy();
}
override public function update(timeDelta:Number):void {
super.update(timeDelta);
if (needToTeleport) {
_teleporting = true;
_teleportTimeoutID = setTimeout(_teleport, time);
needToTeleport = false;
}
_updateAnimation();
}
protected function _teleport():void {
_teleporting = false;
object.x = endX;
object.y = endY;
clearTimeout(_teleportTimeoutID);
}
protected function _updateAnimation():void {
if (_teleporting) {
_animation = "teleport";
} else {
_animation = "normal";
}
}
}
}
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