3D points to quaternions

Posted by Hubrus on Stack Overflow See other posts from Stack Overflow or by Hubrus
Published on 2012-10-01T14:47:02Z Indexed on 2012/10/01 15:37 UTC
Read the original article Hit count: 161

Filed under:
|
|
|

For the simplicity, we'll consider two 3D points, that moves one relatively to other, in time. Let's say:

at moment t0, we have P1(0,0,0) and P2(0,2,0)
at moment t1, P1 is still (0,0,0) but P2 changed to (0,2,2).

From what I've understood reading about quaternions, is that, at moment t0, Q1 (representing P1) and Q2 (representing P2) will be both (0, 0, 0, 0).

But at the moment t1, Q2 will become something else (w, x, y, z). How do I calculate the Q2 at t1 moment?

I've googled a lot on this subject, but I was able to find only rotation between quaternions. I will appreciate any guidance. Thanks!

© Stack Overflow or respective owner

Related posts about c#

Related posts about math