What is the correct way to implement hit detection with non-rectangular sprites?
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hogni89
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Published on 2012-09-19T20:32:10Z
Indexed on
2012/10/01
21:53 UTC
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What is the correct way to implement hit or touch detection for non-rectangular sprites in Cocos2d?
I am working on a jigsaw puzzle, so our sprites have some strange forms (jigsaw puzzle bricks). As of now, we have implemented the "detection" this way:
- (void)selectSpriteForTouch:(CGPoint)touchLocation {
CCSprite * newSprite = nil;
// Loop array of sprites
for (CCSprite *sprite in movableSprites) {
// Check if sprite is hit.
// TODO: Swap if with something better.
if (CGRectContainsPoint(sprite.boundingBox, touchLocation)) {
newSprite = sprite;
break;
}
}
if (newSprite != selSprite) {
// Move along, nothing to see here
// Not the problem
}
}
- (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event {
CGPoint touchLocation = [self convertTouchToNodeSpace:touch];
[self selectSpriteForTouch:touchLocation];
return TRUE;
}
I know that the problem is in the keyword "sprite.boundingBox
". Is there a better way of implementing this, or is it a limitation when using sprites based on .png's? If so, how should I proceed?
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