How much isometric sprites can one optimize by mirroring and alike?
Posted
by
Tom
on Game Development
See other posts from Game Development
or by Tom
Published on 2012-10-02T21:40:29Z
Indexed on
2012/10/02
21:53 UTC
Read the original article
Hit count: 200
I am working on a basic isometric game, and am struggling to find the correct mirrors.
I have managed to get SE out of SW, by scaling the sprite on X axis by -1. Same applies for NE angle.
Something is bugging me, that I should be able to also mirror N to S, but I cannot manage to pull this one off.
Am I just too sleepy and trying to do the impossible, or a basic -1 scale on Y axis is not enough?
What are the common used mirror table for optimizing 8 angle (N, NE, E, SE, S, SW, W, NW) isometric sprites?
© Game Development or respective owner