How to calculate shot angle and velocity to hit a moving target?

Posted by Guen on Game Development See other posts from Game Development or by Guen
Published on 2012-03-09T21:07:30Z Indexed on 2012/10/02 21:54 UTC
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I am developing a 2D Android game and I am making an aiming algorithm for AI projectiles to hit enemies either following a path, or free moving. At the moment it just calculates where the target will be after a distance and fires a projectile to meet it at that distance. Of course this means varying the projectile speed to meet the target.

Does anyone have any tips for a simple-ish algorithm (optimal-ish) to calculate when the projectile needs to fire and where it needs to aim if it can only travel at a constant velocity? Say the projectile goes twice the speed of the target?

The only way I can think of involves searching and seems quite large.

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