Custom shadow mapping in Unity 3D Free Edition

Posted by nosferat on Game Development See other posts from Game Development or by nosferat
Published on 2012-10-03T09:09:41Z Indexed on 2012/10/03 9:50 UTC
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Since real time hard and soft shadows are Unity 3D Pro only features I thought I will learn Cg programming and create my own shadow mapping shader. But after some digging I found that the shadow mapping technique uses depth textures, and in Unity depth values can be accessed through a Render Texture object, which is Unity Pro only again. So is it true, that I cannot create real time shadow shaders as a workaround to the limitations of the free version?

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