Custom shadow mapping in Unity 3D Free Edition
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nosferat
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Published on 2012-10-03T09:09:41Z
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2012/10/03
9:50 UTC
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Since real time hard and soft shadows are Unity 3D Pro only features I thought I will learn Cg programming and create my own shadow mapping shader. But after some digging I found that the shadow mapping technique uses depth textures
, and in Unity depth values can be accessed through a Render Texture
object, which is Unity Pro only again.
So is it true, that I cannot create real time shadow shaders as a workaround to the limitations of the free version?
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