How do I render my own DirectX Stuff to a full screen WPF's DirectX surface?

Posted by marc40000 on Game Development See other posts from Game Development or by marc40000
Published on 2010-08-02T18:41:55Z Indexed on 2012/10/03 15:52 UTC
Read the original article Hit count: 426

Filed under:
|
|

Basically Danny Varod seems to know as he posted it as an answer to this question:

Display a Message Box over a Full Screen DirectX application

I think, theoretically this might work, but I have no idea how to actually do it. Since I'm also not allowed to post a comment under his comment nor am I allwoed to ask on meta about how to contact another user, I ask this as a normal question here:

How do I render my own DirectX Stuff to a full screen WPF's DirectX surface?

For starters, I have no idea how to get the DirectX surface from a WPF window. If I had it, what do I have to take care of that the WPF rendering doesn't screw up my own rending or vice-versa?

© Game Development or respective owner

Related posts about gui

Related posts about directx