C++ Directx 11 D3DXVec3Unproject

Posted by Miguel P on Game Development See other posts from Game Development or by Miguel P
Published on 2012-10-04T11:20:13Z Indexed on 2012/10/04 15:54 UTC
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Hello dear people from the underworld called the internet.

So guys,

Im having a small issue with D3DXVec3Unproject, because I'm currently using Directx 11 and not 10, and the requirements for this function is:

D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV, CONST D3D10_VIEWPORT *pViewport,
      CONST D3DXMATRIX *pProjection, CONST D3DXMATRIX *pView, CONST D3DXMATRIX *pWorld

As you may have noticed, it requires a D3D10_VIEWPORT, and I'm using a Directx 11 viewport, D3D11_VIEWPORT.

So do you have any ideas how i can use D3DXVec3Unproject with Directx 11?

Thank You

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