Bubble shooter search alghoritm

Posted by Fofole on Game Development See other posts from Game Development or by Fofole
Published on 2012-02-23T15:55:06Z Indexed on 2012/10/05 15:57 UTC
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So I have a Matrix of NxM. At a given position (for ex. [2][5]) I have a value which represents a color. If there is nothing at that point the value is -1. What I need to do is after I add a new point, to check all his neighbours with the same color value and if there are more than 2, set them all to -1.

If what I said doesn't make sense what I'm trying to do is an alghoritm which I use to destroy all the same color bubbles from my screen, where the bubbles are memorized in a matrix where -1 means no bubble and {0,1,2,...} represent that there is a bubble with a specific color.

This is what I tried and failed:

public class Testing {

    static private int[][] gameMatrix=
        {{3, 3, 4, 1, 1, 2, 2, 2, 0, 0},
        {1, 4, 1, 4, 2, 2, 1, 3, 0, 0},
        {2, 2, 4, 4, 3, 1, 2, 4, 0, 0},
        {0, 1, 2, 3, 4, 1, 0, 0, 0, 0},
        {0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
        {0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
        };

    static int Rows=6;
    static int Cols=10;
    static int count;
    static boolean[][] visited=new boolean[15][15];
    static int NOCOLOR = -1;
    static int color = 1;

    public static void dfs(int r, int c, int color, boolean set)
    {
        for(int dr = -1; dr <= 1; dr++) 
            for(int dc = -1; dc <= 1; dc++)
                if(!(dr == 0 && dc == 0) && ok(r+dr, c+dc))
                {
                    int nr = r+dr;
                    int nc = c+dc;

                    // if it is the same color and we haven't visited this location before
                    if(gameMatrix[nr][nc] == color && !visited[nr][nc]) 
                    {
                        visited[nr][nc] = true;
                        count++;

                        dfs(nr, nc, color, set);

                        if(set)
                        {
                            gameMatrix[nr][nc] = NOCOLOR;
                        }
                    }
                }
    }

    static boolean ok(int r, int c)
    {
        return r >= 0 && r < Rows && c >= 0 && c < Cols;
    }

    static void showMatrix(){
        for(int i = 0; i < gameMatrix.length; i++) {
            System.out.print("[");
            for(int j = 0; j < gameMatrix[0].length; j++) {
                System.out.print(" " + gameMatrix[i][j]);
            }
            System.out.println(" ]");
        }
        System.out.println();

    }

    static void putValue(int value,int row,int col){
        gameMatrix[row][col]=value;
    }

    public static void main(String[] args){
        System.out.println("Initial Matrix:"); 
        putValue(1, 4, 1);
        putValue(1, 5, 1);
        showMatrix();

        for(int n = 0; n < 15; n++)
            for(int m = 0; m < 15; m++)
                visited[n][m] = false;

        //reset count
        count = 0;
        //dfs(bubbles.get(i).getRow(), bubbles.get(i).getCol(), color, false); 

        // get the contiguous count
        dfs(5,1,color,false);
        //if there are more than 2 set the color to NOCOLOR
        for(int n = 0; n < 15; n++)
            for(int m = 0; m < 15; m++)
                visited[n][m] = false;
        if(count > 2)
        {
            //dfs(bubbles.get(i).getRow(), bubbles.get(i).getCol(), color, true);
            dfs(5,1,color,true);
        }

        System.out.println("Matrix after dfs:");
        showMatrix();
    }

}

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