How do you prevent inflation in a virtual economy?

Posted by Tetrad on Game Development See other posts from Game Development or by Tetrad
Published on 2010-07-22T03:56:38Z Indexed on 2012/10/05 3:52 UTC
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With your typical MMORPG, players can usually farm the world for raw materials essentially forever. Monsters/mineral veins/etc are usually on some sort of respawn timer, so other than time there really isn't a good way to limit the amount of new currency entering the system.

That really only leaves money sinks to try to take money out of the system. What are some strategies to prevent inflation of the in-game currency?

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