Deleting a game object
        Posted  
        
            by 
                Balls
            
        on Game Development
        
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        Published on 2012-10-06T16:31:41Z
        Indexed on 
            2012/10/07
            3:53 UTC
        
        
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        Hit count: 229
        
I tried doing this but it cause an access violation.
void GameObjectFactory::Update()
{
     for( std::list<GameObject*>::iterator it=gameObjectList.begin() .....
          (*it)->Update();
}
void Bomb::Update()
{
     if( time == 2.0f )
     {
         gameObjectFactory->Remove( this );
     }
}
void GameObjectFactory::Remove( ... )
{
     gameObjectList.remove( ... );
}
My thoughts would be to mark the object to be dead then let the factory handle it the on next frame for deletion. Is it the best and fastest way? What do you think?
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