Workflow with Flash Pro CS6 and FlashDevelop: Using fla and swc to store assets
Posted
by
Arthur Wulf White
on Game Development
See other posts from Game Development
or by Arthur Wulf White
Published on 2012-10-06T19:46:36Z
Indexed on
2012/10/07
3:53 UTC
Read the original article
Hit count: 344
I am using this tutorial:
http://www.flashdevelop.org/wikidocs/index.php?title=AS3:FlexAndFlashCS3Workflow
In the past older versions of Flash Pro I was able to complete these steps:
- right-click on the symbol in the Library panel, select "Linkage..." dialog,
- check "Export for ActionScript" and fill in the symbol name (ie. MySymbol_design or assets.MySymbol_design),
- do not change the base class (ie. flash.display.MovieClip).
Right now, I am stuck at that part. Any hints?
What I wish to do is:
- Use fla for the artist to store assets.
- Publish to swc
- Extract the assets in FlashDevelop by creating an instance of their class.
... How is this done in CS6?
To clear things up, this is what I see when I right click a Flash symbol:
© Game Development or respective owner