Workflow with Flash Pro CS6 and FlashDevelop: Using fla and swc to store assets

Posted by Arthur Wulf White on Game Development See other posts from Game Development or by Arthur Wulf White
Published on 2012-10-06T19:46:36Z Indexed on 2012/10/07 3:53 UTC
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I am using this tutorial:

http://www.flashdevelop.org/wikidocs/index.php?title=AS3:FlexAndFlashCS3Workflow

In the past older versions of Flash Pro I was able to complete these steps:

  • right-click on the symbol in the Library panel, select "Linkage..." dialog,
  • check "Export for ActionScript" and fill in the symbol name (ie. MySymbol_design or assets.MySymbol_design),
  • do not change the base class (ie. flash.display.MovieClip).

Right now, I am stuck at that part. Any hints?

What I wish to do is:

  1. Use fla for the artist to store assets.
  2. Publish to swc
  3. Extract the assets in FlashDevelop by creating an instance of their class.

... How is this done in CS6?

To clear things up, this is what I see when I right click a Flash symbol:

enter image description here

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