C++ Directx 11 D3DXVECTOR3 doesn't allow me to devide it
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Miguel P
on Game Development
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or by Miguel P
Published on 2012-10-07T20:41:56Z
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2012/10/08
3:49 UTC
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If i have a simple vector3 like this:
D3DXVECTOR3 inversevector = D3DXVECTOR3( (pos+lookat_pos));
It works perfect!
But let's say i wanted to multiply it by:
Speed*(float) timeHandler.GetDelta()
So:
D3DXVECTOR3 inversevector = D3DXVECTOR3( (pos+lookat_pos) * Speed*(float) timeHandler.GetDelta());
Now this fails completely, i've used this snippet before, but for some wierd reason it simply won't work( The vector somehow leads x,y,z to 0 or almost, no idea why).
Do you have any idea why?
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