How to Generate Spritesheet from a 'problematic' animated Symbol in Flash Pro CS6?

Posted by Arthur Wulf White on Game Development See other posts from Game Development or by Arthur Wulf White
Published on 2012-10-07T22:29:41Z Indexed on 2012/10/08 3:49 UTC
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In the new Flash Pro CS6 there is an option to generate spriteheet from a symbol. I used these tutorials:

http://www.adobe.com/devnet/flash/articles/using-sprite-sheet-generator.html

http://tv.adobe.com/watch/cs6-creative-cloud-feature-tour-for-web/generating-sprite-sheets-using-flash-professional-cs6/

And it works really well!

An artist I'm working with created a bunch of assets for a game. One of them is a walking person as seen from a top-down view.

You can find the .fla here:

https://docs.google.com/folder/d/0B3L2bumwc4onRGhLcGNId1p2Szg/edit (If this does not work let me know, it is the first time I used Google Drive to share files)

1 .When I press ctrl+enter I can see it is moving. When I look for the animation, I do not seem to find it. When I select to create a spritesheet, flash suggest creating a spritesheet with one frame in the base pose and no other (animation) frames.

What is causing this and how do I correct it?

2 .I want to convert it to a sprite sheet for 32 angles of movement. Is there any magical easy way to get this done? Is there a workaround without using Flash CS6 to do the same thing?

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