Toggle Fullscreen at Runtime

Posted by sharethis on Game Development See other posts from Game Development or by sharethis
Published on 2012-10-09T18:21:03Z Indexed on 2012/10/09 22:00 UTC
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Using the library GLFW, I can create a fullscreen window using this line of code.

glfwOpenWindow(Width, Height, 8, 8, 8, 8, 24, 0, GLFW_FULLSCREEN);

The line for creating a standard window looks like this.

glfwOpenWindow(Width, Height, 8, 8, 8, 8, 24, 0, GLFW_WINDOW);

What I want to do is letting the user switch between standard window and fullscreen by a keypress, let's say F11.

It there a common practice of toggling fullscreen mode? What do I have to consider?

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