Pyglet vs. PyQt
Posted
by
L. De Leo
on Game Development
See other posts from Game Development
or by L. De Leo
Published on 2012-10-10T23:11:19Z
Indexed on
2012/10/11
9:53 UTC
Read the original article
Hit count: 579
I need to implement a really simple card game. As the game logic is written in Python I chose to stick with some Python framework even if my goal is to develop a Windows only version. I also don't like to work with .NET so I ruled out Iron Python + WPF.
I tried to write a simple prototype with Pyglet but soon discovered that I will have to do a lot of stuff by hand: things like detecting mouseover events and finding which card was clicked on and moving it, etc... very low level and unnecessary for my use-case.
So I thought it might be easier to do things in PyQt. Do you reckon it would be feasible to use PyQt for implementing a simple card game? Will I have higher level events I can work with?
© Game Development or respective owner