Creating an interactive grid for a puzzle game
Posted
by
Noupoi
on Game Development
See other posts from Game Development
or by Noupoi
Published on 2012-10-02T15:02:18Z
Indexed on
2012/10/13
3:49 UTC
Read the original article
Hit count: 311
I am trying to make a slitherlink game, and am not too sure how to approach creating the game, more specifically the grid structure on which the puzzle will be played on.
This is what a empty and completed slitherlink grid would look like:
The numbers in the squares are sort of clues and the areas between the dots need to be clickable:
I would like to create the game in VB .NET. What data structures should I try to use, and would it be beneficial using any frameworks such as XNA?
© Game Development or respective owner