Creating an interactive grid for a puzzle game

Posted by Noupoi on Game Development See other posts from Game Development or by Noupoi
Published on 2012-10-02T15:02:18Z Indexed on 2012/10/13 3:49 UTC
Read the original article Hit count: 311

Filed under:
|
|

I am trying to make a slitherlink game, and am not too sure how to approach creating the game, more specifically the grid structure on which the puzzle will be played on.

This is what a empty and completed slitherlink grid would look like:

http://i.stack.imgur.com/U1kXn.gif

The numbers in the squares are sort of clues and the areas between the dots need to be clickable:

http://i.stack.imgur.com/RMwiv.gif

I would like to create the game in VB .NET. What data structures should I try to use, and would it be beneficial using any frameworks such as XNA?

© Game Development or respective owner

Related posts about .NET

Related posts about grid