What's a good design to handle multiple global hotkeys?

Posted by Alex on Stack Overflow See other posts from Stack Overflow or by Alex
Published on 2012-10-13T21:34:28Z Indexed on 2012/10/13 21:36 UTC
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I'm struggling to think of a good design to handle multiple global hotkeys.

Say I have three different functions bound to three different global hotkeys...

  1. Play Song | Ctrl + P
  2. Skip Song | Ctrl + N
  3. Increase Volume | Ctrl + V

What's a good, effective way to check if the hotkey pressed conforms to a certain function? I'm using a class very similar to this: http://www.liensberger.it/web/blog/?p=207

Should I create a new instance of the hotkey class for each hotkey?

Hotkey hotkey = new Hotkey();
        hotkey.RegisterHotkey(Shortcut.ModifierKeys.Control, Keys.F10);

        hotkey.KeyPressed += ((s, args) =>
        {
            //Do Something!
        });

Or should I have an enum with different hotkey functions and manage it from within the hotkey class to prevent multiple instances (seems wasteful but easy). Thanks for any advice / help in advance.

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