Wheel Joint Implementation in AndEngine
Posted
by
Siddharth
on Game Development
See other posts from Game Development
or by Siddharth
Published on 2012-10-13T13:28:22Z
Indexed on
2012/10/13
15:55 UTC
Read the original article
Hit count: 290
I am currently developing car game in AndEngine. In which I was using revolute joint for car wheel and chassis attachment. But my friend suggest me that use wheel joint for that purpose for better behavior of the car. In AndEnginen I didn't found the wheel joint implementation. So what I have to do for wheel joint implementation.
I think I have to manually update the box2d library for this purpose but I don't know how many things get updated. Please suggest me some guidance on achieving better car behavior in AndEngine.
© Game Development or respective owner