Why does unity obj import flip my x coordinate?
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by
milkplus
on Game Development
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Published on 2012-10-14T00:32:02Z
Indexed on
2012/10/14
3:52 UTC
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When I import my wavefront obj model into unity and then draw lines over it with the same coordinates in the obj file, the x coordinate is negated.
I don't see any option in the importer that might be doing that. And I'm using the same localToWorldMatrix and the same coordinate data in the .obj file. Hmmm
GL.PushMatrix();
GL.MultMatrix(transform.localToWorldMatrix);
CreateMaterial();
lineMaterial.SetPass(0);
GL.Color(new Color(0, 1, 0));
GL.Begin(GL.LINES);
GL.Vertex(p1);
GL.Vertex(p2);
GL.Vertex(p2);
GL.Vertex(p3);
//...
GL.End();
GL.PopMatrix();
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