Does an inventory limit in an MMORPG make sense?
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Philipp
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Published on 2012-10-15T15:44:09Z
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2012/10/15
15:54 UTC
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game-design
|mmo
I am currently developing a simple 2d MMORPG. My current focus is the inventory system.
I am currently wondering if I should implement a limit on what a player character can carry. Either in form of a maximum weight, a limited number of inventory slots, or a combination of both. Almost every MMORPG I ever played limits inventory space. But plausibility aside, is this really necessary from a gameplay point of view? Maybe it would in fact improve the game experience when I just let the players carry as much stuff as they want.
tl;dr: What is the game development rationale behind limiting carrying capacity of player characters?
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