genetic algorithm for leveling/build test
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Renan Malke Stigliani
on Game Development
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Published on 2012-10-15T23:50:19Z
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2012/10/16
5:30 UTC
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I'm starting o build a online PVP (duel like, one-to-one) game, where there is leveling, skill points, special attacks and all the common stuff. Since I never did anything like that, I'm still thinking about the maths behind the level/skill/special balances.
So I thought good way of testing the best/combo builds would implement a Genetic Algorith. It'd be like that:
- Generate a big portion of random characters
- Make them fight, level them up accordingly to the victories(more XP)/losses(less XP)
- Mate the winners, crossing their builds, to try to make even best characters
- Add some more random chars, emulating new players
- Repeat the process for some time, or util find some chars who can beat everyone butts
So I could play with the math and try to find the balance where the top x% chars would be a mix of various build types.
So, is it a good idea, or there are some other easier method to do the balance?
PS: I like this also, because it sounds funny
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