Are there existing FOSS component-based frameworks?
Posted
by
Tesserex
on Game Development
See other posts from Game Development
or by Tesserex
Published on 2010-10-27T18:32:33Z
Indexed on
2012/10/17
23:22 UTC
Read the original article
Hit count: 319
framework
|component-based
The component based game programming paradigm is becoming much more popular. I was wondering, are there any projects out there that offer a reusable component framework? In any language, I guess I don't care about that. It's not for my own project, I'm just curious.
Specifically I mean are there projects that include a base Entity
class, a base Component
class, and maybe some standard components? It would then be much easier starting a game if you didn't want to reinvent the wheel, or maybe you want a GraphicsComponent
that does sprites with Direct3D, but you figure it's already been done a dozen times.
A quick Googling turns up Rusher. Has anyone heard of this / does anyone use it? If there are no popular ones, then why not? Is it too difficult to make something like this reusable, and they need heavy customization? In my own implementation I found a lot of boilerplate that could be shoved into a framework.
© Game Development or respective owner