What are cons of usage only non-member functions and POD?
Posted
by
Miro
on Game Development
See other posts from Game Development
or by Miro
Published on 2012-10-16T13:52:42Z
Indexed on
2012/10/17
5:27 UTC
Read the original article
Hit count: 283
design-patterns
|dod
I'm creating my own game engine. I've read these articles and this question about DOD and there was written to not use member functions and classes. I also heard some criticism to this idea.
I can write it using member functions or non-member functions it would be similar. So what are benefits/cons of that approach or when project grows, does any of these approaches give clearer and better manageable code?
With POD & non-member functions I don't have to make struct members public I can still use object id outside of engine like OpenGL does with all it's stuff, so It's not about encapsulation.
POD - plain old data
DOD - data oriented design
© Game Development or respective owner