How do I implement Unreal-like object serialization?
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MrWiggels
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Published on 2012-10-18T20:41:52Z
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2012/10/18
23:18 UTC
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c#
|serialization
Recently, I've been working on the core of my engine, and as I'm moving forward I find myself developing throwaway code to read files and simple data into the engine. This got me thinking about how I should implement a file management system.
After a bit of googleing I came across the Unreal Package format, and boy does it look like the perfect one.
I think it's good because the way how it allows you to separate different assets into different packages and allow something like a level to reference the different packages.
I was just wondering, is this possible with C#? Because the built-in serialization API in .NET does not seem to support any form of this, only reading and writing to a single file.
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