AndEngine: Black screen when using LayoutGameActivity
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by
Lemuel Hogben
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Published on 2012-10-19T10:57:57Z
Indexed on
2012/10/19
11:00 UTC
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Hit count: 199
I used to use SimpleBaseGameActivity for my app and everything was ok, but now I want to add some ads into the app, so I tried to use LayoutGameActivity. But I get the screen completely black and I don't know why. That's my code:
public class AcGame extends LayoutGameActivity {
[...]
@Override
protected int getLayoutID() {
return R.layout.ad;
}
@Override
protected int getRenderSurfaceViewID() {
return R.id.layout_render;
}
@Override
public EngineOptions onCreateEngineOptions() {
[...]
return new EngineOptions(true, ScreenOrientation.PORTRAIT_FIXED, resolution, camera);
}
@Override
public void onCreateResources(OnCreateResourcesCallback pOnCreateResourcesCallback) throws Exception {
createResources();
pOnCreateResourcesCallback.onCreateResourcesFinished();
}
@Override
public void onCreateScene(OnCreateSceneCallback pOnCreateSceneCallback) throws Exception {
pOnCreateSceneCallback.onCreateSceneFinished(createScene());
}
@Override
public void onPopulateScene(Scene pScene, OnPopulateSceneCallback pOnPopulateSceneCallback) throws Exception {
pOnPopulateSceneCallback.onPopulateSceneFinished();
}
And that's my layout:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<LinearLayout
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:gravity="top"
android:id="@+id/layout_ad"
>
<Button
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:text="Ad Sample"/>
</LinearLayout>
<org.andengine.opengl.view.RenderSurfaceView
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:gravity="center"
android:id="@+id/layout_render"
/>
</LinearLayout>
When I'm trying to debug, I can see that EngineOptions are creating, but no one of the LayoutGameActivity's methods was called (onCreateResources
, onCreateScene
or onPopulateScene
). Can someone tell me what I've missed?
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