Event system architecture for networking when performance is concerned

Posted by Vandell on Programmers See other posts from Programmers or by Vandell
Published on 2012-10-19T02:18:39Z Indexed on 2012/10/19 5:17 UTC
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How should I design a system for an action game (think in Golden Axe) where events can happen remotely?

I'm using TCP for this because the client is in flash. There's so many options, I can make a binary protocol (I don't like this idea, I found it to be too hard to mantain) but I was also thinking that passing jsons through clients and server can be slow (Is that a exaggerated concern?).

What about the internal architecture for the server? And for the client? I'm really lost, If it's a question that is too big, please indicate me some material so I can formulate a better question next time.

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