State machine interpreters
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saadtaame
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Published on 2012-10-20T23:10:01Z
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2012/10/20
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I wrote my own state machine tool in C and at this point I'm faced with two choices for specifying state machines.
- Crafting a little language and writing a interpreter.
- Writing a compiler for that language.
I know the advantages/disadvantages of each. I'd like to know what choices game programmers have made for their games. If you've used a state machine in your game in any form, I'd be interested in knowing how you did it.
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