Storing a Hex Grid
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Pedro Caetano
on Game Development
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Published on 2012-10-21T11:55:05Z
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2012/10/21
17:20 UTC
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I've been creating a small hex grid framework for Unity3D and have come to the following dilema. This is my coordinate system (taken from here)
It all works pretty nicely except for the fact I have no idea how to store it. I originally intended to store this in a 2D array and use images to generate my maps.
One problem was that it had negative values (this was easily fixed by offsetting the coordinates a bit).
However, due to this coordinate system, such an image or bitmap would have to be diamond shaped - and since these structures are square shaped, this would cause a lot of headaches even if I hack something together. Is there anything I'm missing that could fix this? I recall seeing a forum post regarding this in the unity forums but I can no longer find the link.
Is writing a set of coordinate translators the best solution here?
If you guys think it would be helpful, I can post code and images of my problem.
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