Vector transform equation explanation
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cyberdemon
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Published on 2012-10-21T13:09:35Z
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2012/10/21
17:20 UTC
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I'm trying to understand the maths of moving points in a 3d space by making a game written in C#
.
I'm looking at this wolfire blog series which explains some basic 3d maths. I've read the first two parts but am stuck on the 3rd. I know it's all really rudimentary stuff but I find Googling for help with equations really hard.
The one I'm struggling with is:
0*(0.66,0.75) + 2*(-0.75, 0.66) = (-1.5, 1.3)
How can anything multiplied by 0 not be 0?
So my question is how does this look in code:
x(a,b) + y(c,d)
I know it's basic stuff but I just can't see it.
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